Fae Terror is an RPG which leverages the best parts from several games/genres.
The strength of the X-COM series is its balance between strategic and tactical gameplay. By strategic gameplay I refer to building bases, research technology, making decisions about where to spend money, growing an economy, and so on. In the original X-COM games, this was a very strong aspect of the game. In the most recent iterations (Enemy Unkown / Enemy Within) the strategic layer was definitely a weakness. During the first playthroughs, it felt like it was there, but it did not take long to realise that it was quite prescriptive.
The tactical layer is the turn-based combat. This was good in the original games and I would say even better in the newest ones.
Yet, it is the interaction between these two which really makes the game shine. Zero Punctuation's review of the game explains this quite well!
Characters will have 5 primary stats:
These will have a value such as 1, 2 or 3. Higher level characters may get higher, but they will not go above 10.
Characters will also have 5 secondary stats:
The Aether contains several worlds. Each world is made up of the elements interacting in a Lifesong. Even as the lifesong plays out, there times where the realm in which the human realm falls apart in certain areas
There are multiple realms in the aether. These are connected but to travel to another realm takes considerable skill. Artifacts of stability exist that weaken the connections between realms, and others which similarly strengthen these connections.
The realms include:
The primal realm, which is where humans reside and where fire, water, air and earth materialize as matter. This realm has also developed sophisticated lifesongs that run in constant harmony.
Alternate primal realms, where are other realms that support carbon-based life. Modern elves, dwarves, centaurs and similar creatures live on these.
I seriously wrote a whole GIANT post here and then it was deleted! Let me just do a sumary instead:
Most magic is conjuration. Conjuration is pure elemental magic, just like bending in Avatar. Nothing fancy here!
Shaping involves changing energy from one form to another. It could be changing energy from an elemental form (e.g. fire) into a metaphysical context (e.g. rage). It could be changing from one element (e.g. fire) into another (e.g. earth).