The entire concept of the priority queue is to speed up the drafting process. We realize that not everyone can be online all the time (especially true if your league has players from all over the world). In addition to that, it is a huge time saver when players know who they are going to draft in before it gets to their turn. This includes plan B's and plan C's in case your next ideal pick gets picked before it gets to you - when that happens, you can whinge about it all you like, but do it after making your pick. Thanks!
The priority queue is our solution to this. So here is everything you need to know about what it is and how it works:
It's that simple really.
This system is, of course, not possible using the spreadsheet method. Whenever it gets to be someone's turn to make a pick, the rest of the players will have to communicate with that player after which he will go to the spreadsheet, look at who has been picked since his last turn, then decide who he would like, and then make the pick. This whole process can be made somewhat more efficient by asking players to have plan B's and C's in their head (never happens!) or by telling your next priority pick to a player whose next turn is after your next turn so that he can make the pick - and spreadsheet adjustment - on your behalf (not sure I've just made sense there but it is essentially a patch-work way of having a priority queue for players who know they will be unavailable...). This paragraph is starting to get a bit messy, much like how the drafting system sometimes gets with manual, spreadsheet drafting.
Anyway, feel free to send any questions you have our way (either via the comments or on facebook/twitter).
Having played fantasy football draft style using spreadsheets in the past, take if from me, the drafting process is simultaneously the most fun part of the game, as well as the most important. Your league season will be defined by decisions you make at this stage.
We'll break down the drafting procedure here and have a follow up article highlighting the key areas to think about when determining your drafting strategy.
▪There are no limits to how many players you can have from a single team
▪There are no prices/budgets. Salary cap leagues require this as a means to ensure that not all squads are the same collection of 15 superstars (even though, with the salary cap, they often end up being similiar collections of superstars/value players). The underlying principle of draft style fantasy football removes the requirement to have a salary cap.
First, all logos, titles, game names, ect. are the copyright of their respective companies. Now with that out of the way…
Welcome to my new series where I am trying to find a new Massively Multiplayer Online Game (MMO) to play with my friends. I’m not a huge MMO player, but I’ve enjoyed a few during my video game career (Guild Wars 1 and 2 mostly). Why am I looking at MMO’s in particular? I think MMO’s are a suitable game category to select from because my friends tend to like them, we can easily play together, and, ideally, they have a lot of replay value and content. Also, I thought it would be enjoyable to examine some games in one of the most popular PC game categories ever made. I am not entirely sure what my criteria for comparing the games is yet, but in general I would like to play something that is at least moderately visually appealing, has a fun and fairly fast paced battle system, provides something beyond generic ‘fetch quests’ (i.e. get 10 of these, run this here, kill 10 of these, ect.), and has fun and somewhat meaningful (a loaded word, I know) content after reaching the highest level (often called ‘end game content’). A game being free to play (F2P) might be a plus, but it is not a requirement.
My first entry in to current MMO’s is CCP Game’s EVE Online, first released in May 2003. The last update was called EVE Rubicon, released in November 2013. The game came strongly recommended by one of my friends because it offers a unique and almost totally player controlled environment that one cannot find in any other MMO. He also agreed to guide me through the game during my one month free trial. I sense that many people would say EVE is a terrible place to start investigating MMO’s, with many forum posts I have seen (and some friends of mine) calling it overly complicated, unforgiving, unfocused, and/or just plain boring. I often saw the phrase ‘the spreadsheet MMO’ being used to describe this game. But, I dug the space vibe of the game, and my friend was excited about the prospect of us playing together, so I figured I would give it a shot.