It's been quite a while, hasn't it?
2 weeks since the last post. Oh well, I'm not going to make any excuses, let's just go straight to the point, which is "Metal Gear Rising: Revengeance".
I'm a subscriber to PS+, and I gotta admit, it's a lot more comfortable than going to a shop and buying a game. And It's also quite a deal, minding the fact that I wasn't so keen on the actual/last generation of consoles. Well, we do get a lot of good games every month, and by being a Vita owner too, I get +even more shit to play. But I digress. The new spin-off to the one of my favourite game series is a really, and I mean a really great game. It's made by Platinum Games, the creators of Bayonetta and many other great titles, and it does deliver a giant dose of adrenaline. If I was to explain that game in one sentence, it would be "Holy, fucking, shit.". This game is the definition of cheesy, comic book and internet awesome. We have everything here. Cyborg Ninja Warriors, Giant Robots, Swords, Epic Bosses and a security guard otaku. The graphics? Top Notch. I was amazed, that PS3 can pull something like that off. It was running mostly in 60 FPS, I experienced slowdowns in really intense moments (And I mean Intense to the power of intense) and I had a script freeze that forced me to do a Boss Battle once again, but these things didn't ruin the experience for me.
Mainly the plot revolves around making cyborg soldiers form kids and stuff like that, but it is mediocre to be quite honest. For me the plot served a role of the "timeline, where epic things happen". And believe me, this game has it's fair share of epic moments.
Firstly, the Bosses. I won't even post screencaps of them. You just need to play this game. Boss fights and bosses itself are so well done, that I'd feel bad spoiling it for you. But seriously, the ideas for these guys are batshit insane. I loved the design of every single one of them. Moving on, this game has a really cool thing implemented in it's combat system. It's called "Blade Mode". Basically, you press L1, time slows down, and you can cut your enemies however you like. It does look great, but after the first hour you realize that it comes down to mashing square and triangle. It's still flashy as hell. You have some additional weapons, that are quite well thought out and implemented, but I've actually mostly used the basic sword. Music also plays a big part in this game. It is chosen and remixed. It fits everything you do on the screen, and oh god the boss themes. So epic. Summing the good sides up, you can feel Kojima in that game, and it does deliver a lot of adrenaline. It's just batshit crazy fun.
But then, it's not a holy gem of Hack'n'Slash games. The biggest downside of this game is that it's too easy. And the fighting system could have been a little deeper. I've never felt the need to learn any of the combos. I actually looked at the combo list only once. And that was, when I was fighting the last boss. The gameplay routine in this title looks like that. "Start the stage -> Murder some guys -> Pretend you're giving a fuck about sneaking parts -> Kill more guys -> Boss Fight". The point is, that the only things in that game, that gave me challenge, were those boss fights. This game is also really short. I played it on hard and menaged to finish the main storyline in 4:48 h. Camera was also a pain in the ass time to time. I wouldn't mention it, if not the point that these problems occured, while fighting a boss. And that is seriously the worst time, to have camera problems.
There's also one thing that took me by surprise. It is a spoiler so *Spoilers ahead*
There's one moment in the game, right before fighting the 2nd boss, where one of the last bosses gives you a feed of inner thoughts of "mobs". That NPC's that you slash in hundreds. You may or may not noticed, that mainly, when someone is bad, the guy who will die, they wear a mask or something like that. It's a psychological trick. you don't give a damn about people, who you don't know. You don't even think about them, when they die. But, these people, at this very moment, had their own thoughts, faces, problems and fears. And you knew, that you had to kill them, because it was "Kill or be killed". I seriously hesitated with every blow i was about to deal to that boor bastards. Right after that scene, Protagonist goes berserk, revealing his "Jack the Ripper" personality. It's cool and all, but you actually realize that you're the monster here. That you've become a merciless killer that threw his rules out, and doesn't even give a crap anymore. That feeling was great. I actually felt anxious, when I've seen my protagonist in that state. Then we have an epic boss fight, and it's gone. All of that build up, the atmosphere, it's all gone. No more anxiety, or "Jack the Ripper" or even thinking about these bastards. That was one of that game's major fuck ups.
*End of spoilers*
Summing it up, I highly recommend that game, If you're able to get it for around 20-25 bucks. The plot was okay, it's certainly not Persona 4 magnitude (I'll write about that game in a near future) but it fits well within the game itself. This game is an Eye candy and a great adrenaline pumper. It may fall short in a few aspects, like the camera, and the gameplay length, but it's well worth a shot. It's also right now on the PS+, so go and grab while you still can.