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On Chris Scheidies

I went into my local Target the other day and at the check-out counter there was a nine year old kid and his mom. His mom was buying him Grand Theft Auto Vice City.

“ HELLO! Are you mentally slow? “

There is no reason a nine year old kid should even see that game played. Sounds like the same type of parents that took there (8-10 year old) kids to Saving Private Ryan just so they could see what war is like. I don’t understand. So to all you anti-video game parent’s groups, its not your kids we are worried about. It’s all these other dorks that don’t know how to READ!

The ESRB ratings are there for a good reason. I don’t see any other industry in the world so willing to keep kids from consuming their products that may be inappropriate. The public defiantly doesn’t see the tobacco industry or the movie industry so willing to be this involved.

The ESRB was invented by the gaming industry! It’s good for both developers and parents. Developers don’t have to tone down content for fear that it will fall in to the wrong hands, and parents can know exactly why a game gets the rating it does. So if you see a game that says, “ RATED M, EXTREME VIOLENCE AND NUDITY” , do not let your young kids play it. It is simply the parents fault if they permit this!

good puzzles and bad puzzles

On Taylor

One second you are looking over your friend’s shoulder at their crossword or Sudoku, then, before you know it, you are maniacally racking your brain for “Twilight, to a poet” that has 6 letters. Puzzles are highly addictive; they are like meth for our inner problem-solver.

Many people enjoy a good puzzle every now and then. Some people make them a part of a daily routine. Personally, puzzles are highly addictive. Sitting down with a game of Sudoku or Bejeweled is absolute bliss. When I stop playing, however, I notice that the benefits are of a temporary nature; they disappear as soon as the game does. I also notice that other activities, activities that are not explicitly puzzles, queue the same feelings of bliss. Such activities for me are solving electrical faults, figuring out how to fabricate anything, and analyzing data.

There are 2 types of puzzles: enjoyment puzzles and practical puzzles.

Enjoyment puzzles are what we commonly think of as puzzles and games. These can be classic examples such as jigsaws, crosswords, and solitaire. However they extend to the huge realm of video games. With the apparent trend of app-mania, novel puzzles and video games are only a touch away. Defeating a video game, beating their system, is a delicious feeling. I know. I spent a majority of the summer between 6th and 7th grade playing an online multiplayer game, Runescape. This was the beginning of the MMORPG universe, before WoW. The games of today are vastly superior. Still, Runescape was incredibly addictive to me. I craved it. My friend and I spent many days biking 4.5 miles to the library to consume all available bandwidth. I often played despite being hungry or having to urinate. The addictiveness of future video games will only multiply.

Practical puzzles are actually what we call “problem solving.” That is, solving a problem you have in order to accomplish something. For me, these could be diagnosing electrical faults, figuring out how to fabricate a new tool, envisioning the order of cuts on a lathe, or analyzing data to reach conclusions. Practical puzzles can be equally as enjoyable as enjoyment puzzles, because they involve the same process..

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