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Trying Valve's Virtual Reality, and Why It Will Change Everything

On Tynan

Thanks to my friend Brian, I recently had the opportunity to try out Valve's new work on virtual reality. Only a couple hundred or so people have had the chance to try it so far, and most of them are people within the video game industry. I went in thinking that it would be a fun diversion, and left thinking that it will fundamentally change the world.

I've tried a lot of virtual reality devices over the years. When an ill-fated virtual reality arcade opened up in Austin, Texas, my friends and I hoarded coupons for a free game from the newspaper and played for hours. On a school trip to Houston I bought a Nintendo Virtual Boy, which I absolutely loved. And then, when getting a demo of Matterport's room-scanning software, I got to try an Oculus Rift.

All of those experiences were really great, but what Valve has managed to do is to make virtual reality so real that my brain records it as something I did or experienced, rather than something I saw. That's a huge shift, and having experienced it, I predict that it will change everything.

The Valve demo is about half an hour long. You go into a weird room that may have been a storage closet in a previous life, and put on a big prototype looking headset. The guy who operates the demo cycles you through about a dozen different demos.

Mind blown 23 times

On In a Mad World, Only the Mad Are Sane

A little something to blow your mind.

Brings to mind the thriller called "The Number 23" starring Jim Carrey. The spirit world at work?

Saturday night’s hockey game Nov. 19, 2014 between the Toronto Maple Leafs and the Washington Capitals was dedicated to former coach Pat Quinn, who wore 23 when he played for Toronto.

Toronto scored with 23 seconds left to play in the first period.

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