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MMO Search 2014: Life as a New Pilot in EVE

I got a bit in to what makes EVE different from other more traditional MMO’s in my last post. In this post I plan to cover a bit more of how you actually play EVE and some of my initial impressions of the game. If you already know how to play EVE, most of this post won’t be that interesting to you I imagine (but do feel free to still read it). I won’t be going in to every detail about the game, but I hope to hit on some of what I consider the major points of interest. As I stated in the previous post EVE is in many ways a sandbox MMO where users are free, or certainly more free than other MMO’s, to play the way they wish. I’m certain that there are cool things you can do in EVE that I’m not even remotely aware of. Keep in mind that EVE is still a video game with limits and restrictions though, so you can’t do everything you ever dreamed of doing in space. But let’s start from the very beginning: being a brand new pilot in EVE.

EVE Character Creation Screen

In the beginning of EVE you start by creating your character (avatar), like in many other MMO’s. The character creation tool allows you to pick from four different factions, choose your family background within that faction, and gives tons of tools to alter your appearance. The character creation tool is quite robust in EVE, and you can adjust down to the fine facial details if you care to (and even your pose, eyebrow height, and smile for your game icon picture). In games I tend to pick the stock character models or hit random until I find something I like, but having all these options available is never a problem. The race you chose does confer certain bonuses to your ships (what types of weapons are best for instance), but most of the game is spent in a ship so the impact of your appearance is somewhat limited (aside from your in game icon).

EVE Online: Haven of Backstabbers, Thieves, Sociopaths

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To many gamers, EVE Online is simply known as the place where amazing heists and acts of deceit happen. To capsuleers, EVE is the place they met many of their best friends, and many people they would trust with everything. Many games have sought to replicate EVE and put their own spin on things, and many have fallen far short, in favor of simpler design concepts. Star Citizen is the next in line to strive for the seat of EVE 2.0, but there are many signs it will falter.

During a recent perusing of Star Citizen’s forums, I stumbled upon a thread discussing the potential for in-game deception and piracy. Many suggest the only acceptable forms of piracy should be finding people in space and blowing them up. This would then be met with in-game security status drops and potentially getting locked out of UEE space (think Empire). All other piracy should be met by out-of-game measures like bans and suspensions.

Others think that infiltration, team killing, and social engineering should also be allowed, so long as illegal out-of-game methods aren’t used, and are entirely accepting of in-lore punishments being used. The first group completely hate this idea. The first group is also wrong.

For one, Star Citizen will apparently not have any loot drop from destroyed ships. This, combined with lifetime insurance, essentially makes the “profession” of piracy entirely meaningless. They want pirates, just not pirates that matter. Pirates with nerf guns.

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