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MMO Search 2014: Looking for a New Dangerously Fun MMO

First, all logos, titles, game names, ect. are the copyright of their respective companies. Now with that out of the way…

Welcome to my new series where I am trying to find a new Massively Multiplayer Online Game (MMO) to play with my friends. I’m not a huge MMO player, but I’ve enjoyed a few during my video game career (Guild Wars 1 and 2 mostly). Why am I looking at MMO’s in particular? I think MMO’s are a suitable game category to select from because my friends tend to like them, we can easily play together, and, ideally, they have a lot of replay value and content. Also, I thought it would be enjoyable to examine some games in one of the most popular PC game categories ever made. I am not entirely sure what my criteria for comparing the games is yet, but in general I would like to play something that is at least moderately visually appealing, has a fun and fairly fast paced battle system, provides something beyond generic ‘fetch quests’ (i.e. get 10 of these, run this here, kill 10 of these, ect.), and has fun and somewhat meaningful (a loaded word, I know) content after reaching the highest level (often called ‘end game content’). A game being free to play (F2P) might be a plus, but it is not a requirement.

My first entry in to current MMO’s is CCP Game’s EVE Online, first released in May 2003. The last update was called EVE Rubicon, released in November 2013. The game came strongly recommended by one of my friends because it offers a unique and almost totally player controlled environment that one cannot find in any other MMO. He also agreed to guide me through the game during my one month free trial. I sense that many people would say EVE is a terrible place to start investigating MMO’s, with many forum posts I have seen (and some friends of mine) calling it overly complicated, unforgiving, unfocused, and/or just plain boring. I often saw the phrase ‘the spreadsheet MMO’ being used to describe this game. But, I dug the space vibe of the game, and my friend was excited about the prospect of us playing together, so I figured I would give it a shot.

Stealing Design

On Gorilla Tactics

Kind of a blunt way to put it, but I'm blunt like a used pencil.

Steam currently has some fantastic deals running, and so I picked up some great looking games: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity, Gratuitous Space Battles, Altitude, Trine, World of Goo, and Braid. As I played through them, I started doing what I always do, which is to jot down some great design choices they made, and some bad ones. Here are the results of my investigative analysis, starting with the first two listed games.

### AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity ### Dejobaan Games (http://www.dejobaan.com/) Available on Steam

Out of all of these games, this is my favorite. It is, as far as I know, a truly unique game design. The basic premise is that in the future, buildings float, leading to some truly gnarly base jumping. You spend the whole game looking down as you fall, trying to score points by accumulating kisses (getting close to buildings), hugs (spending time close to buildings), giving the thumbs up to your fans and flipping the bird to your detractors, and spraying graffiti on government municipal buildings. At the end of each level is a landing pad, on which you must deploy your balded parachute and land safely.

Depending on how well you do in each level, you receive a certain number of Teeth (I know, weird) numbering in the thousands. You use these teeth to unlock new levels, videos, and tools.

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