Several months ago we switched from sprite sheets to vector data for all our artwork. Image quality went up, network transfer went way down, and we got to keep Flash as the tool for creating the raw assets. Read on for how we hackily convert Flash animations into a custom JSON vector format EaselJS can use and manipulate in all sorts of useful ways, along with the pitfalls and obstacles that came along the way.
The main issue is that sprite sheets are enormous. File size needs and image quality needs are diametrically opposed in a raster world.
The fangrider's impressive wingspan begets nearly 3MB in sprite sheet data, if it's good quality
On Unique FC
This post is in response to all the queries we have been having about when the site is going to go live. As some of you may know, we were going to do an in-house full-site review yesterday. Well, we did and after about 5 hours or so we have a mixed bag of news:
The bad:We won't be going live this weekend as the wild optimist in me had hoped
The good:The core features needed to get a working version of the site up and running live are mostly in good shape. I am fairly confident that we should have a beta version up and running towards the end of next week.
Overall:This has been a monumental task so far, and we are well aware that this is just the start of the journey. Looking back and seeing how far we have come and the challenges faced, I am quite happy, all things considered: